The
Disruptive Power of Second Life
Second Life – A Disruptive Technology
Six useful forces that drive emerging technologies on a
path of change are: evolutionary technologies, rhymes of history, disruptive
technologies, science fiction, increasing returns, and Red Queens (Laureate
Education, 2009). Disruptive technologies, as one of these forces of change,
have become almost common language within the educational field. However, the
term disruptive innovation was coined by Clayton Christensen, which describes a
process by which a product or service start out at the bottom of a market and
then relentlessly moves up and displace established competitors (Clayton
Christensen, 2014). Dr. Christensen
explained in his media segment that disruptive innovation transforms a product
that was so historically expensive and complicated that only a few people with
a large amount of money and skill had access to it. A disruptive innovation
makes the technology much more affordable and accessible that a larger
population than before has access to it.
Second Life can be seen as an emerging disruptive technology that disrupts
expensive virtual world technologies and will most likely move up to the top of
the virtual communication market.
Technology or Innovation that Second Life Displaces
Second Life might have emerged from social networking
sites, and their accompanying social trends such as group chats and multiplayer
gaming. As an emerging technology, second
life not only disrupts virtual meeting technologies such as telepresence, but
also online discussion boards. Businesses from various industries are now
capitalizing on second life innovations, using them to eliminate travel cost
because they are able to connect live and direct via avatars within second life
environments.
Also, I think that cloud computing has opened the door for
the expansion of second life particularly where processing power is concerned.
This is because processing can now be carried out by numerous servers on server
farms. In other words, anyone connected to the internet these days can enter
second life environments with almost any type of device (computer, tablet,
smart phones or smart TVs).
Another emerging Technology Possibly during the Next 10 Years
In terms of possible future impact, I would say that second
life technology will most likely bring about both negative and positive impacts
to society. For example, maybe in the
future, online education will run live in second life environments. Maybe
face-to-face learning might dwindle because of the richness of second life in
the future, especially if second life evolves to the extent where the entire
environment becomes holographic and include digital senses technology such as
smell and touch. One negative
consequence to having an enhanced version of second life is that people might
spend too much time in their “second life” and not in the real world. Persons
with obsessive personalities may become addicted to the technology and end up
losing their sense of how to communicate in the real world.
References
Christensen,
C. (2002). The innovation
economy: How technology is transforming existing industries and creating new
ones [Video]. Retrieved from http://video.mit.edu/watch/the-innovation-economy-how-technology-is-transforming-existing-industries-and-creating-new-ones-9844/.
Clayton
Christensen. (2014).Disruptive Innovation. Retrieved from
http://www.claytonchristensen.com/key-concepts/#sthash.3nG7JD7E.dpuf.
Laureate
Education, Inc. (2009). Emerging
and future technology: Six forces that drive emerging technologies. Baltimore, MD: Author.
Ena,
ReplyDeleteNice post. I enjoyed your commentary. You said Second Life might become one of the more popular virtual experiences in the future. With higher ed retreating to find alternatives that allow for more control, do you feel this can still be true placing Second Life at the top of virtual communications?
Stacey
Hi Stacey,
ReplyDeleteThank you for your response. I think as social media continues to introduce the general public to virtual worlds, eventually, people will be more open to Second Life (SL) for education. Also, Moore's Law will help to bring Second life to the top of virtual communications in that our systems are becoming more powerful than before and will eventually eliminate buffering issues associated with SL environment.
Hi Ena,
ReplyDeleteGreat post! I like that you are able to find videos that enhance your blog. You write about the social issues that might come along with virtual realities. Do you think that the lack of normal consequences to actions might increase those "negative" actions. As a result the educational environment becomes less educational. What could an educator do to help prevent this type of "negative" behavior?
Hi Ena
ReplyDeleteNice Post
What safeguards can be incorporated into Second Life when used in educational environment to limit negative responses and how would you incorporate them?